Augmented Reality
Augmented Reality, is a technology that blends computer-generated elements with the real world. Unlike VR, which immerses users in a completely virtual environment, AR overlays digital information, objects, or experiences onto the real world. AR for immersive training refers to the use of augmented reality technology to provide training and educational experiences that are highly engaging, interactive, and contextually relevant to the real-world environment.Â
Why Use Augmented Reality in Training?  Â
AR training platforms are increasingly being adopted by a growing range of businesses across various sectors. It’s ideal for:   Â
- Increased knowledge retentionÂ
- Learning can take place anywhere regardless of access to equipmentÂ
- ScalableÂ
- More engaging and memorableÂ
Examples
Instructors at the SAIT Polytechnic Millwright Training team identified a gap in student learning for being able to understand and visualize shaft alignment between machines. These machines are not only great in size but have an external metal chassis that does not allow learners to see when the internal shafts are properly aligned or misaligned. It was also difficult to fully understand the consequences of misalignment.
An AR application was created where a smaller, to-scale model of the machines could be projected onto a flat surface with a smartphone. Learners could then launch models that are both aligned and misaligned and see a slowed-down animation of how the alignment affects the machines and their efficiency as well as the potential damage that misalignment can create over time.
A member of Seneca Polytechnic’s Broadcast – Television program faculty identified a need to share video tutorials and learning segments with students in a way that would be easily connected to functions on specific pieces of audio mixing equipment. While students did have access to these pieces of equipment in classroom settings, they often did not have this equipment outside of the audio mixing labs.
An AR application was created that would project a virtual model of either a Yamaha TF1 digital audio mixer console or a Zoom F8 recorder. Each model was designed with “hot spots” (highlighted in red) that would launch video tutorials about their function when interacted with. Once a video tutorial was watched, the highlighted area changed to green. Students would then complete an assessment of multiple-choice questions once they have watched all the tutorials for each equipment.
Our Process
PROJECT DESIGN
During this phase, TLN will create a detailed design document that includes script writing and detailed actions of the application.
UI DESIGN AND PROOF OF CONCEPT
UI/UX design is a visual representation that outlines the layout and structure of the XR application. Once this is approved, a Proof of Concept is put together for your review.
3D DEVELOPMENT
Running concurrently with the UX/UI Design phase, 3D models are created.
XR DEVELOPMENT
After the Proof of Concept approval, our XR Developer puts everything together and creates a working application.
DEPLOYMENT
Once the application passes testing and receives client approval, it is ready for launch.
SUPPORT HANDOVER & PROJECT CLOSE
At this stage we will introduce you to our Client Success Team that will meet with you for ongoing support. 
Learn More About Augmented Reality Opportunities
Not Just for Learners: How XR Applications Can Help Your Trainers
Can XR Save You Money in Your L&D Budget?
How Virtual Reality Enhances Fire Extinguisher Training, According to Bloom’s Taxonomy
On-Location at the Port of Houston with TLN and DHL
TLN at SIM Expo 2023 in Ottawa
Solving Problems Only When They Become Problems
Innovation Week – VR After Dark Conference
How To Use Image Tracking To Enhance Augmented Reality Learning In The Workplace
No post found